AI Insights · Timothy · March 2022
Top 5 Basketball Games in Czech Republic Q1 2022
Explore the performance metrics of the top 5 basketball games on unified platforms in the Czech Republic during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 basketball games in the Czech Republic showcased interesting trends in downloads, revenue, and active users. Data for these insights comes from Sensor Tower, and more detailed analytics can be found there.
Mini Basketball by Miniclip.com, released in late February 2022, saw a significant increase in weekly revenue, starting at a modest $4 and peaking at approximately $418 by the end of March. Weekly downloads began at 389 and surged to around 3.6K in early March before stabilizing at around 3K towards the end of the month. Active users also showed robust growth, climbing from 371 to about 5.4K.
NBA LIVE Mobile Basketball from Electronic Arts maintained a steady flow in weekly revenue, fluctuating between $51 and $344 throughout the quarter. Downloads ranged from 522 to 864 per week, showing a consistent user interest. Active users started at around 6.1K and reached approximately 6.9K during mid-March, ending the quarter with around 6.2K.
Basketball Arena - Sports Game by MASOMO LIMITED experienced a downward trend in weekly revenue, from $123 at the start of January to $54 by the end of March. Downloads were somewhat volatile, ranging from 479 to 1.4K, with a noticeable dip in late January. Active users also saw a decline from around 3.2K to 2.6K in the same period.
Basketball Stars™: Multiplayer, another game from Miniclip.com, had a relatively stable revenue stream, with weekly earnings between $45 and $167. Downloads fluctuated, starting at 935 and dipping to 279 before recovering to 583 by the end of March. Active users mirrored this pattern, beginning at approximately 2.9K and ending the quarter with about 2.1K.
NBA 2K Mobile Basketball Game from 2K saw a varied revenue trend, peaking at $202 in early January and hitting a low of $82 in mid-March. Downloads were on a downward trend, starting at 782 and decreasing to 298 by mid-March before slightly recovering to 358. Active users saw a slight decline from around 1.3K to 968 by the end of the quarter.
These trends highlight the dynamic nature of the mobile gaming market in the Czech Republic, with varying degrees of user engagement and revenue generation across different titles. For more detailed insights and analytics, visit Sensor Tower.